Laika 2.0

Laika 2.0 is a 2D stealth-platform with puzzle elements, born as a university project within the context of the Milan Polytechnic and subsequently evolved into a commercial version published on Steam with the title Laika 2.0 – Sekret Pravda.
The game puts the player in the shoes of Laika, a genetically enhanced monkey trained by the KGB to operate as a special agent during the Cold War.

The premise takes an ironic, science-fiction twist on the imagery of the Soviet space race, transforming the myth of Laika into a surreal spy story of secret bases, impossible missions, international conspiracies, and bananas.

A game that combines stealth, platforming, and puzzles.

Laika 2.0 combines three main cores: stealth infiltration, the precision of 2D platforming and environmental puzzle solving.
The player must move through guarded rooms, avoid enemies, overcome traps, bypass lasers, open passages and reach mission objectives without being detected.

Each level is built as a network of connected environments, where progress means observing, memorizing patterns, finding the correct path, and exploiting the protagonist's abilities.
Laika can climb, jump, roll and cross spaces with the agility of a trained primate.

These physical abilities are complemented by more specific skills, such as the ability to generate a mental projection useful for interacting with otherwise out-of-reach elements. The result is gameplay that requires timing, attention, and reasoning skills.

An idiotic spy story

The narrative universe of Laika 2.0 plays with the codes of the Cold War, espionage and retrofuturistic science fiction.

Laika is not a traditional heroine: she is a creature used as a military tool, sent on dangerous missions within a hostile, bureaucratic world full of betrayal and double betrayal.

Visual style and atmosphere

Visually, Laika 2.0 uses essential, readable and highly stylized 2D graphics.

The environments are built with a minimal aesthetic, often dominated by the contrast between darkness, artificial lights, industrial structures and secret spaces.
One of the most recognizable aspects of the game is the use of shadow and light: not only as an aesthetic element, but also as part of the infiltration atmosphere.

Laika moves in closed, guarded, hostile places, where every room can become a small problem of orientation, control, and survival.

From the university version to Sekret Pravda

Laika 2.0 was born as a project of the POLIMI Game Collective and was then further developed until its publication on Steam in the version Laika 2.0 – Sekret Pravda through Gamera Interactive.
This version introduces content and improvements compared to the first incarnation of the project: reworked dialogues, an expanded conclusion, technical corrections and a more refined structure.

The publication on Steam therefore marks the transition from a prototype/university project to a commercially distributed independent product.

Critical reception

Laika 2.0 was welcomed as an independent project full of ideas, with a strong visual identity and an interesting combination of stealth, platforming and puzzles.

Critics especially appreciated the variety of situations, some intuitions in level design, the atmosphere and the soundtrack.
At the same time, some reviews have highlighted issues with the polish: controls that aren't always precise, bugs, high difficulty, and the lack of intermediate saves.

These are typical limitations of an ambitious independent project, but they do not cancel out the value of the experiment: Laika 2.0 remains an interesting example of a video game born in a university environment and grown to achieve international distribution.

In conclusion

For me Laika 2.0 It's not just a video game: it's my first real video game project, the starting point of a creative and professional journey.

It was born in a university context, but over time it has become something bigger: a complete project, with its own identity, capable of arriving on Steam and competing with the world of independent video games.

Looking back at it today, I clearly see its limitations. It's an imperfect title, at times difficult, perhaps not always as refined as I would have liked. But that's precisely why I consider it important: because it retains the energy, recklessness, and ambition of the early projects, those in which they attempted to transform an absurd idea—a monkey as a KGB secret agent—into a coherent, recognizable, and personal gaming experience.

Laika 2.0 For me, it represents the beginning of everything: the moment I understood that a video game could be not just a product to be completed, but a language through which to build worlds, tell ideas and give shape to an imaginary.