Monster Energy Supercross 3

Monster Energy Supercross 3 (MESX3) represents one of the most formative experiences of my professional career in the video game industry.

During my time at Milestone—one of Italy’s leading studios specializing in racing game development—I had the opportunity to contribute to the project as a Junior Programmer, working specifically on aspects related to the user interface and development support tools.

Beyond the technical contribution, this experience was above all an extraordinary opportunity for professional growth.

Joining a team of dozens of specialists from diverse disciplines allowed me to understand what it means to develop a video game according to high industry standards.

At Milestone, I learned the importance of planning, cross-departmental collaboration, quality control, process optimization, and the attention to detail that characterize professional production.

I was able to observe firsthand how programmers, game designers, artists, technical artists, QA specialists, and producers work together to transform a creative vision into a product destined for an international audience.

This experience had a significant impact on the way I develop video games.

Many of the working methods, development practices, and approaches to quality that I still use today as an independent developer stem directly from the lessons I learned during my time at Milestone.

Technologies and skills developed

  • Programming in a professional environment
  • Video game user interface development
  • AAA production workflow
  • Multidisciplinary collaboration
  • Version control and teamwork
  • Debugging and quality assurance
  • Code organization in large-scale projects

Milestone was my first real school of professional video game development: the place where I learned how a video game is designed, built, and polished when quality, timelines, and collaboration become essential requirements.