Application layer, DNS, and domain names

The application layer, DNS, and domain names are the core concepts of this lesson, which focuses on the network architecture layer enabling programs and applications to communicate over the Internet.

The text introduces key application protocols—such as HTTP, SMTP, and FTP—and examines the workings of DNS, the system that translates human-readable domain names into the numerical addresses used by devices.
The lesson then explains the hierarchical structure of domains, distinguishing between TLDs, second-level domains, subdomains, and FQDNs.

Finally, the roles of nameservers, registrars, and registries are presented, clarifying how domain names are registered, managed, renewed, and administered on the Internet.


Bibliography

Primary sources

  • Mockapetris, P. (1987). Domain Names — Concepts and Facilities. RFC 1034. IETF / RFC Editor.
  • Mockapetris, P. (1987). Domain Names — Implementation and Specification. RFC 1035. IETF / RFC Editor.
  • Elz, R., & Bush, R. (1997). Clarifications to the DNS Specification. RFC 2181. IETF / RFC Editor.
  • Fielding, R., Nottingham, M., & Reschke, J. (2022). HTTP Semantics. RFC 9110. IETF / RFC Editor.
  • Fielding, R., Nottingham, M., & Reschke, J. (2022). HTTP/1.1. RFC 9112. IETF / RFC Editor.
  • Klensin, J. (2008). Simple Mail Transfer Protocol. RFC 5321. IETF / RFC Editor.
  • Postel, J., & Reynolds, J. (1985). File Transfer Protocol. RFC 959. IETF / RFC Editor.
  • IANA. Root Zone Database.
  • IANA. Root Zone Management.
  • ICANN. List of Accredited Registrars.
  • ICANN. Registering Domain Names.

Secondary sources

  • Kurose, J. F., & Ross, K. W. Computer Networking: A Top-Down Approach. Pearson.
  • Tanenbaum, A. S., & Wetherall, D. J. Computer Networks. Pearson.
  • Comer, D. E. Computer Networks and Internets. Pearson.
  • Peterson, L. L., & Davie, B. S. Computer Networks: A Systems Approach. Morgan Kaufmann.
  • Stevens, W. R. TCP/IP Illustrated, Volume 1: The Protocols. Addison-Wesley.
  • Liu, C., & Albitz, P. DNS and BIND. O’Reilly.
  • Mockapetris, P., & Dunlap, K. J. (1988). Development of the Domain Name System. ACM SIGCOMM Computer Communication Review.

Do you want to help me write articles like this one?

Leave a Reply

Your email address will not be published. Required fields are marked *

No responses yet

Sostieni il progetto

Tutti i materiali che condivido nascono da una convinzione molto semplice: una buona formazione non dovrebbe limitarsi a insegnare quali pulsanti premere, ma aiutare a comprendere le idee, i principi e i processi che stanno dietro agli strumenti.

Per questo dedico una parte significativa del mio tempo a studiare, organizzare e produrre contenuti gratuiti dedicati al multimedia, al design e alla comunicazione visiva. Articoli, lezioni, approfondimenti e risorse che hanno l’obiettivo di rendere accessibili argomenti spesso affrontati in modo frammentario o superficiale.

Questo lavoro richiede però tempo, ricerca e cura. Ogni guida, ogni video, ogni materiale pubblicato gratuitamente è il risultato di molte ore di studio, scrittura e revisione.
Sostenere il progetto attraverso Patreon significa permettermi di continuare a produrre contenuti educativi di qualità, mantenerli accessibili al maggior numero possibile di persone e dedicare più energie alla costruzione di una risorsa che possa essere utile a studenti, professionisti e appassionati.

Se credi che una conoscenza più profonda, rigorosa e consapevole del multimedia abbia valore, il tuo contributo non sostiene soltanto il mio lavoro: aiuta a rendere queste risorse disponibili per tutta la comunità.
Grazie per il supporto e per la fiducia.

Patreon è troppo impegnativo?

Puoi sostenermi anche con una donazione libera, senza abbonamento e senza impegno.
Anche un piccolo contributo mi aiuta a continuare a creare giochi, contenuti didattici e materiali gratuiti con più libertà.

Support the project

All the materials I share stem from a very simple conviction: good training should not be limited to teaching which buttons to press, but should help people understand the ideas, principles, and processes behind the tools.

That is why I dedicate a significant portion of my time to researching, organizing, and producing free content focused on multimedia, design, and visual communication—articles, lessons, in-depth analyses, and resources aimed at making accessible topics that are often addressed in a fragmented or superficial way.

However, this work requires time, research, and care. Every guide, video, and piece of material published for free is the result of many hours of study, writing, and revision.
Supporting the project via Patreon enables me to continue producing high-quality educational content, keep it accessible to as many people as possible, and devote more energy to building a resource that benefits students, professionals, and enthusiasts alike.

If you believe that a deeper, more rigorous, and informed understanding of multimedia is valuable, your contribution does more than just support my work: it helps make these resources available to the entire community.
Thank you for your support and trust.

Is Patreon too demanding?

You can also support me with a voluntary donation—no subscription or commitment required.

Even a small contribution helps me continue creating games, educational content, and free materials with greater freedom.